Projects
These projects span storytelling, fitness, games, parenting, and weather forecasting. That's deliberate - the approach is the same regardless of domain: find a space where people navigate by intuition, map the underlying structure, and build a system that makes it clear.
Each one was designed, built, and shipped independently.
Loreteller
A library of 75+ free storytelling frameworks and a $79 premium toolkit of 29 research-backed systems for character psychology, story structure, and worldbuilding. Used by novelists, screenwriters, and game masters who want structured methods, not vague craft advice. Many creators struggle with the chaos of unstructured creativity. I know I do.
How It Works
Loreteller provides three tiers: free reference resources for mid-session lookup, educational articles that teach craft concepts, and a premium toolkit of guided frameworks for deep creative work. The premium frameworks turn psychological research into step-by-step character, plot, and worldbuilding systems that produce concrete output - not just concepts to understand.
Why I Built It
Many creators struggle with the chaos of unstructured creativity. I know I do. I spent over a decade curating these tools, and building my own. Traditional writing advice tends to be vague and inspirational rather than practical. Loreteller addresses this by providing concrete, research-backed frameworks that transform creative challenges into systematic processes, making storytelling more reliable and efficient.
Technical Highlights
Character Forge
An interactive character creation tool that guides writers through 10 psychology-backed layers - from values and wounds to defenses, personality, and arc. A tension engine cross-references every choice, surfacing 5,000+ pre-authored resonances and contradictions. Character tools either generate random traits in silos or ask vague questions with no framework for answering.
How It Works
Writers select cards across 10 sequential psychological layers. At every step, the tension engine analyzes how each new selection interacts with all previous choices - surfacing resonances (layers reinforcing each other, creating blind spots) and tensions (layers contradicting each other, creating dramatic potential). The result is a character with built-in internal conflict and a clear arc trajectory.
Why I Built It
Character creation tools either generate random traits in silos or ask vague questions like 'What is your character's greatest fear?' with no framework for answering. The Forge turns Loreteller's research-backed psychology frameworks into an interactive builder where the system does the cross-referencing. Writers make choices; the Forge shows how everything connects.
Technical Highlights
The Neurotype Assessment
A comprehensive assessment that maps your biological hardware across 6 dimensions of processing to identify your unique neuro-cognitive profile. I wanted to build a tool that didn't just tell people who they are, but how their machine works.
How It Works
The assessment uses the Neuro-Adaptive Precision-Allocation (NAPA) Model to analyze an individual's 'current baseline state.' Instead of assigning fixed personality types, it measures where a user falls on 6 biological spectrums (like Sensory Gating or Dopaminergic Drive). It then generates a detailed profile that explains the 'metabolic cost' of their processing style and offers strategies for environmental adaptation.
Why I Built It
Current personality models often ignore the 'cost of operation.' I wanted to build a tool that didn't just tell people *who* they are, but *how* their machine works. By understanding our biological hardware -our input filters, our energy systems, our threat detection -we can stop trying to fix ourselves and start engineering environments where we naturally thrive. This is about moving from 'Pathology' to 'Ecological Fit.'
Technical Highlights
Cards From Space
A collectible card experience built on nearly 20,000 images from NASA's archives spanning 60 years of space exploration. Open packs, discover cards across historical eras, and build a collection that traces humanity's journey to the stars. My son asks every night if we can go look at the sky. When I ask where he'd go, he always says the moon.
How It Works
Players open packs containing 7 cards drawn from NASA's image archives. Each card belongs to a historical era (Mercury, Gemini, Apollo, Shuttle, ISS, Modern) and has a rarity tier based on engagement metrics. Duplicate cards convert to stardust, a currency for crafting specific cards. Eras unlock progressively as players open more packs, creating a journey through space history.
Why I Built It
Every night before bed, my son asks if we can go look at the night sky. When I ask him where he'd go if he could go anywhere, he always says the same thing: "The moon." I built Cards From Space so he can explore 60 years of space history as collectible cards - turning NASA's archives into something a five-year-old can treasure.
Technical Highlights
One Great Big Family
An interactive scroll-driven experience that traces the unbroken chain of mothers from you back to LECA, the last eukaryotic common ancestor - grandmother of every animal, plant, and fungus. Each stop is a grandmother - a real individual who lived, survived, and had a daughter. A tree is your cousin.
How It Works
The experience uses scroll position to navigate through 25 stops on the tree of life. Each stop represents a common ancestor - the grandmother you share with chimps, with mushrooms, with trees. A DNA helix animates alongside the scroll, and the background shifts from warm (present) to cold (deep time). Circular portraits show what each grandmother looked like, based on fossil evidence or scientific reconstruction.
Why I Built It
Evolution is usually taught as abstract lineages and branching trees. I wanted to make it viscerally personal - not 'humans evolved from apes' but 'you have a grandmother who was also the grandmother of every chimpanzee alive today.' The thesis lands at the end: if the chain of mothers connects you to chimps, it also connects you to mushrooms, trees, and bacteria. We are one great big family.
Technical Highlights
The Renaissance Child Framework
A comprehensive, values-driven parenting framework that connects developmental psychology to daily family life. Built on 13 core values, 17 practical principles, and grounded in Erikson's stages and Gopnik's gardening philosophy. I wanted a coherent system for the parenting decisions I was already making every day.
How It Works
The Renaissance Child is built on a central shift: seeing children as people to connect with rather than problems to solve or products to manufacture. At its heart is the gardening metaphor - rather than crafting a child into a predetermined outcome, the parent creates rich, diverse, safe conditions for natural flourishing. The framework provides the specific seeds (values), soil (principles), and tending practices (activities, guidance) needed. The six areas - Philosophy, Principles, The Parent, Development, Enrichment, and Success - are meant to be accessed flexibly. Start wherever resonates, follow your child's developmental stage, and let curiosity guide enrichment choices.
Why I Built It
I created this framework because I wanted a coherent system for the parenting decisions I was already making every day. It started as personal notes - ideas drawn from developmental psychology books, organized into something I could actually reference during the messy reality of family life. I synthesized established research (Erikson, Gopnik, Baumrind, Gardner) into a practical, structured approach that connects the 'why' of child development to the 'what do I do today' of family decisions. The aim isn't to create a perfect child or follow a rigid checklist - it's to provide a values-driven foundation for raising a resilient, compassionate, self-aware adult.
Technical Highlights
GameType Indicator
A framework for understanding what it feels like to play a game. Moves beyond genre labels to map experiential qualities across 6 dimensions, revealing why games that share genres can feel completely different. What does it mean to 'like RPGs' when that could mean anything from Pokémon Yellow to Cyberpunk 2077?
How It Works
The GameType Indicator (GTI) uses a six-dimensional model to classify games based on experiential qualities rather than genre labels. Each game receives a code (like MAE-LRP) that describes its Focus (Mechanics-First vs Narrative-First), Stance (Actor vs Director), Progression (Emergent vs Structured), Complexity (High vs Low), Pacing (Relaxed vs Tense), and Encounters (Open vs Private). The framework generates 64 distinct GameType archetypes, allowing players to discover patterns in their preferences and find games that share the same experiential DNA, regardless of genre.
Why I Built It
Genre tags like 'Action-Adventure' or 'RPG' have become so broad they're almost useless. What does it mean to 'like RPGs' when that could mean anything from Pokémon Yellow to Cyberpunk 2077? I built the GameType Indicator to provide a standardized framework for describing what it actually *feels like* to play a game. It helps players understand their true preferences, discover hidden connections between games, and find new experiences that match their experiential preferences rather than generic genre labels.
Technical Highlights
Griddle
A web game that provides daily logic deduction puzzles, based on the classic Zebra Puzzle (Einstein's Riddle). I grew up obsessed with logic puzzles.
How It Works
Griddle presents players with a grid of categories (like Jobs, Pets, Foods, etc.) and provides logical clues to help determine the relationships between items. Players click cells to mark matches (✓) or non-matches (✗), using deductive reasoning to solve the puzzle. The game features three difficulty levels with varying grid sizes and complexity.
Why I Built It
I grew up obsessed with logic puzzles. I had books of them, and the pages were filled with my scribbling in the tables as I tried to solve them. I've recreated the puzzles I was obsessed with as a kid as a daily game anyone can play. Griddle provides a consistent, engaging experience with modern UI/UX that makes these classic puzzles accessible to everyone. The seeded randomization ensures everyone gets the same puzzle each day, creating a shared experience.
Technical Highlights
Letterworth
A web game that provides daily word-building puzzles with strategic resource management, featuring "fancy letters" that grant bonus points. It tests vocabulary, imagination, and strategy. I wanted a word game with strategic depth beyond simple vocabulary.
How It Works
Letterworth presents players with a set of "fancy letters" that grant bonus points when used in words. Players must strategically build words using these letters to maximize scoring, then visit a shop between rounds to spend points on better letter upgrades. The game features seeded randomization ensuring everyone gets the same daily experience, with support for both single letters and letter pairs.
Why I Built It
I wanted to create a word game that went beyond simple vocabulary challenges by adding strategic depth through resource management. Letterworth combines the satisfaction of word building with the excitement of strategic decision-making, creating a unique "word economy" where players must balance immediate scoring with long-term investments. The daily format creates community engagement through shared puzzles and competitive leaderboards, while the seeded system ensures fair competition.
Technical Highlights
Lingolink
A web game that provides daily word connection puzzles, challenging players to complete chains of 7 idioms by finding the connecting words between them. I've always been fascinated by how words bridge different expressions.
How It Works
Lingolink presents players with a chain of 7 idioms where each consecutive pair shares exactly one word. Players see blanked-out examples of idioms in context and must drag words from a word bank to complete them. Each completed idiom unlocks the next one in the chain, creating a satisfying progression of discovery. The game features sophisticated drag-and-drop mechanics, progress tracking, and a responsive design that works across all devices.
Why I Built It
I've always been fascinated by the interconnected nature of language and how words can bridge different expressions. Lingolink transforms this linguistic curiosity into an engaging daily puzzle that challenges players to think about word relationships and discover new idioms. The chain structure creates a unique solving experience where each step builds on the previous one, making it both educational and entertaining. I wanted to create a game that celebrates the richness of English idioms while providing a fresh puzzle experience every day.
Technical Highlights
Runquesting
A web application that gamifies fitness by transforming exercise activities into virtual adventure quests with milestone tracking and progress visualization. My wife asked me for a way to motivate her daily running.
How It Works
Runquesting converts real-world exercise (running, walking, biking, swimming) into progress on epic virtual journeys. Users create quests with custom milestones and time goals, then log daily activities which are converted to equivalent "running miles" using smart conversion ratios. The platform provides real-time progress tracking and schedule adherence to keep users motivated.
Why I Built It
Traditional fitness tracking apps often feel monotonous. My wife asked me for a way to motivate her to do her daily running, and suggested a gamified approach. Runquesting solves this by turning exercise into an adventure -whether you're running the Boston Marathon or following the Fellowship's journey to Rivendell. With the pressure of a countdown and a goal to reach, every mile feels like it means something.
Technical Highlights
Board Game Gaps
A web application that helps board game enthusiasts discover missing games in their collections using data from BoardGameGeek. I have a massive board game collection with a very particular mindset.
How It Works
Board Game Gaps analyzes your BoardGameGeek collection to identify gaps based on your preferences for player count, play time, and game complexity. The app provides personalized recommendations to help you build a more complete and diverse board game collection.
Why I Built It
I have a massive board game collection, with a very particular mindset. I want to curate a hoard of games that caters to every possible intersection of player count, play time, and game complexity. And, I wanted a way to see what was missing from my collection, and fill it. This tool automates the process by leveraging BoardGameGeek's extensive database and applying intelligent filtering algorithms.
Technical Highlights
Trezzer Chest
Modern allowance management that teaches children financial literacy through compound interest, opportunity cost, and charitable giving in a safe virtual environment. I built this so I can teach my children about financial stewardship.
How It Works
TrezzerChest acts as a virtual ledger where parents hold the actual money while the app tracks virtual balances. Children can view their growing savings and learn financial concepts through real-time visualization, while parents retain full control.
Why I Built It
Traditional allowance systems don't teach the fundamental principles of financial literacy. This tool transforms allowance into an educational experience that builds lasting financial wisdom through hands-on practice. I built this for use with my children, so I can teach them about the power of financial stewardship and the importance of saving for the future.
Technical Highlights
Kite-Flying Weather
A comprehensive weather application designed specifically for kite-flying enthusiasts, providing detailed wind analysis, safety assessments, and kite-specific weather ratings. I was tired of checking three weather apps and doing mental math.
How It Works
Kite-Flying Weather analyzes multiple weather factors specifically for kite-flying, including wind speed, gust patterns, temperature, visibility, and precipitation probability. The app provides instant kite-flying ratings from Perfect to Deal Breaker, helping enthusiasts make informed decisions about when and where to fly. Features include hourly forecasts with preview summaries, detailed daily forecasts, and comprehensive safety warnings for dangerous conditions.
Why I Built It
Traditional weather apps don't understand what kite flyers need. Wind speed alone isn't enough - you need to know about gusts, wind-to-gust ratios, visibility, and safety factors. I built this because I was tired of checking multiple weather sources and doing mental calculations to determine if conditions were actually good for kite-flying. The app eliminates guesswork by providing specialized analysis that considers all the factors that matter for safe, enjoyable kite-flying.
Technical Highlights
Poké Binder Builder
Comprehensive Pokémon TCG collection management with advanced search, price tracking, and personal binder organization. I wanted to see what it would cost to put together a themed binder.
How It Works
When I got bit by the Pokémon TCG bug, I wanted a way to see what it would cost to put together a binder with a particular theme. Existing search tools were clunky, didn't offer the right level of specificity, and required lots of manual tracking of prices and card details. This Binder Builder provides advanced search and filtering for Pokémon cards, allowing collectors to find specific cards, build a virtual binder, and see what it would cost. The app integrates with the official Pokémon TCG API to provide real-time card data, images, and pricing information.
Why I Built It
Pokémon card collectors often struggle with organizing their collections and finding specific cards. This tool automates the discovery process and provides a comprehensive collection management system.
Technical Highlights
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